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(hmm) Sshhhh (MD5 file format loader)

After getting MD5 files (Doom 3) to load correctly i wanted to make something simple and nice to show the world, so i came up with this. I think i have dreamt of this before. based on md5 reader

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(hmm) Grassfield

Here is a new experiment. This time Terrain rendering and Countless blades of waving grass. The terrain is an heightmap loaded from an image and it is textured on gpu based on simple rules like height,...

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(hmm) Motion Blur as a Post Processing Effect

One more ‘hmm’ series experiment. Motion Blur as a Post Processing Effect. This is based on an article from GPU Gems 3, which basically takes the motion for each pixel and computes a velocity from the...

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Holidays

3 weeks off.. roaming to South France. (hmm.Cloud Rendering)

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Float

I have recently released at inércia Demoparty, a gift i made for Sue. It started as a christmas gift that would express myself and ofcourse keep me from following everybody else to the local shop and...

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GML Viscosity

So here it is, the application and source code for GML Viscosity. I finally took the time to clean up this project and make a public release. In the packages you will find binaries and source code for...

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Aliasing Beauty

Finally, i posted about the Aliasing Beauty, a relative to Black&White project created for Written Images book. Read more..

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CgFX Block of Code

I have been doing more and more work away from java/processing so i had to bring some tools with me to help and improve development time. One of my favourite shader languages is CgFX, a brother of...

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Kinect Cloth Simulation

During my christmas holidays i had time to spare and some ideas to develop, so with all the party-feeling and booze i started working on the one i wanted the most. This is a cloth simulation running on...

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